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- Changes from DEU 5.2 (GO32 version) --> DETH 1.0
- ------------------------------------------------
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- Bugs Fixed
- ----------
- None
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- Additions
- ---------
- Edits and saves Doom 2 files
- All new Linedefs, Things and Textures from Doom2 now included
- Grid scale now 4 -> 256, was 8 -> 256
- Thing number shown
- LineDefs flag screen stays until esc pressed
- Things colors now make sense
- Thing angle can be changed with . and , keys
- Longer Thing descriptions now displayed
- Rulers can be shown as squares instead of circles with -sq
- Vertices now shown as small squares, instead of a large cross
- Mouse not so sensistive near edge of screen
- Arrow heads smaller
- Scrolling of map now faster and smoother as info boxes and objects not shown
- Sector Height shown
- Texture selection faster
- More sector types included
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- Changes from DETH 1.0 --> DETH 1.1
- ----------------------------------
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- Bugs Fixed
- ----------
- None
-
- Additions
- ---------
- Grid scale now 4 -> 512, was 4 -> 256
- Grid and Menus Darker
- Blocks sounds lines shown in dark red
- Monsters can't pass lines shown in dark green
- Distribute Sector Light levels
- User definable large scroll factor
- Default Door Texture and Door Track definable in the .ini file
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- Changes from DETH 1.1 --> DETH 1.1a
- -----------------------------------
-
- Bugs Fixed
- ----------
- Fixed Bug which stopped DETH editing DOOM 1
- Bug fixed in the preferences menu
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- Additions
- ---------
- Map map comes up quicker i.e when you type: e 1 or e 1 1
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- Changes from DETH 1.1a --> DETH 1.1b
- ------------------------------------
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- Bugs Fixed
- ----------
- Texture Selection box would stretch across the screen and mess up text
- Grid would not go from 256 -> 512 upon Shift G
- Sector types Menu fixed
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- Additions
- ---------
- The Q key is now definable as either Quit or SaveAs
- The K key Kills the grid, i.e it sets it to 0
- Highlight lines thiner and arrow drawing more stable
- X Texture Alignment now much improved, no need to select 1st or 2nd SideDef
- See texture.txt for more info
- Scrolling now even smoother and less flickery
- Re-written the texture routines for faster processing.
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- Changes from DETH 1.1b --> DETH 1.1c
- ------------------------------------
-
- Bugs Fixed
- ----------
- Sector type menu was incorrect
- Texture selection was unstable
-
- Additions
- ---------
- Arrow heads smaller
- Help screen (F1) now upto date
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- Changes from DETH 1.1c --> DETH 1.2
- -----------------------------------
-
- Bugs Fixed
- ----------
- Texture selection now shows additional SKY patches
- Some more Texture errors !
-
- Additions
- ---------
- Optional showing of Thing angle, see deth.ini
- Textures and sprite routines sped up - again !
- Y Alignment now as X alignment, see texture.txt
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- Changes from DETH 1.2 --> DETH 1.2a
- -----------------------------------
-
- Bugs Fixed
- ----------
- The Info bar wouldn't disappear properly when you pressed I
- X alignment on the 2nd SideDef would get the very first value wrong
- X alignment would cause a violation if you selected only 1 SideDef
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- Additions
- ---------
- Secret lines now shown in magenta
- Invisible lines now shown in lightish brown, best used in Thing mode
- Info on number of patches or transparent textures shown in texture screen
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- Changes from DETH 1.2a --> DETH 1.2b
- ------------------------------------
-
- Bugs Fixed
- ----------
- none
-
- Additions
- ---------
- You can now Zoom in another 2 factors
- Vertices now don't merge until they are very close, useful for fiddly bits
- this will be a definable factor in a later release.
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- Changes from DETH 1.2b --> DETH 2.0 (only released for 24 hours as a beta)
- --------------------------------------------------------------------------
-
- Bugs Fixed
- ----------
- none
-
- Additions
- ---------
- Edits Heretic, read readme.1st
- All data is now in user editable files (things, linedefs, sectors and more....)
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- Changes from DETH 2.0 --> DETH 2.1
- ----------------------------------
-
- Bugs Fixed
- ----------
- Upon loading or checking a WAD, DETH would delete the last vertex.
- Last menu in LineDefs wouldn't work.
- Could escape properly from LineDef sub-menus.
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- Additions
- ---------
- LineDef descriptions now resemble descriptions in lndfs2.zip (Lib 18, ACTION, cserve)
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- Changes from DETH 2.1 --> DETH 2.2
- ----------------------------------
-
- Bugs Fixed
- ----------
- Major MAP01 Load/save bug now fixed.
- Texture hangup fixed.
-
- Additions
- ---------
- Find (F4) added for finding Things, use in conjunction with A(gain) and M(ark).
- Can now disable the internal node builder from the ini file.
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- Changes from DETH 2.2 --> DETH 2.3
- ----------------------------------
-
- Bugs Fixed
- ----------
- You can now (C)reate levels again!
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- Additions
- ---------
- vertconf option added to deth.ini, this will ask for confirmation of merging
- vertices when in expert mode.
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- Future DETH versions may/will include the following:-
- -----------------------------------------------------
-
- User definable Node rebuilder i.e you tell DETH what program to use.
- Optional showing of sprite when selecting Thing from menu.
- More Short Cut Keys.
- Mass re-numbering of LineDefs to the highest in the wad - useful for triggers.
- Re-numbering of sectors - so you dont have to renumber the individual SideDefs.
- I.T.A - Interactive Texture Alignment (no thanks to Dr. Sleep!!!)
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